A complete, non-accredited curriculum library · K through graduate study
Curiosity Tree — Adaptive Homeschool LearningJoin early access

Curiosity Tree/Curriculum/Technology

{ }Compute · Build · Evaluate

Move from using technology to understanding and shaping it.

A practical and theoretical sequence in digital literacy, computational thinking, programming, data, cybersecurity, artificial intelligence, engineering, and responsible technology creation.

{ }
FIELD OF STUDY

Technology & Computer Science

01
K–2Foundations
5 sample Trees
02
3–5Elementary
6 sample Trees
03
6–8Middle Years
6 sample Trees
04
9–12High School
7 sample Trees
05
UndergraduateCollege
7 sample Trees
06
GraduateAdvanced
7 sample Trees

One connected field. Placement follows demonstrated readiness by branch—not age alone.

Full scope & sequenceMultimodal micro-lessonsAdaptive gap repairProjects, quizzes & testsParent-selected modes

The field at a glance

Not a scattered list.
A connected discipline.

Every Knowledge Tree sits inside a larger map of concepts, practices, vocabulary, prerequisites, and meaningful applications.

01

Digital fluency

Devices, files, keyboarding, productivity, communication, accessibility, research, and digital citizenship.

02

Programming

Sequencing, variables, control flow, functions, data structures, paradigms, testing, and software design.

03

Computer systems

Hardware, operating systems, networks, architecture, cloud systems, distributed computing, and performance.

04

Data & AI

Data representation, databases, visualization, machine learning, model evaluation, limitations, and responsible use.

05

Cybersecurity

Privacy, authentication, threats, cryptography, secure design, incident response, and ethical practice.

06

Human-centered design

User research, accessibility, interfaces, product thinking, iteration, documentation, and societal impact.

K through graduate study

Expectations deepen.
The roots stay connected.

These are representative Knowledge Trees, not a fixed or final list. Families can build a focused path, a complete sequence, or advanced independent study.

01
Foundations

K–2

Use devices safely and understand sequences, choices, and patterns.

  • Device CareKnowledge Tree
  • Keyboard & MouseKnowledge Tree
  • Patterns & AlgorithmsKnowledge Tree
  • Creative Coding PlayKnowledge Tree
  • Digital KindnessKnowledge Tree
02
Elementary

3–5

Create digital work and reason computationally.

  • Digital LiteracyKnowledge Tree
  • Touch TypingKnowledge Tree
  • Block CodingKnowledge Tree
  • Robotics FoundationsKnowledge Tree
  • Media LiteracyKnowledge Tree
  • Online SafetyKnowledge Tree
03
Middle Years

6–8

Build real programs and understand connected systems.

  • Computer Science FoundationsKnowledge Tree
  • Python IKnowledge Tree
  • Web FoundationsKnowledge Tree
  • RoboticsKnowledge Tree
  • Digital DesignKnowledge Tree
  • Cybersecurity BasicsKnowledge Tree
04
High School

9–12

Design, test, secure, and communicate substantial technical work.

  • Programming I–IIIKnowledge Tree
  • Web Application DevelopmentKnowledge Tree
  • Data ScienceKnowledge Tree
  • AP-style Computer ScienceKnowledge Tree
  • CybersecurityKnowledge Tree
  • AI FoundationsKnowledge Tree
  • Game DevelopmentKnowledge Tree
05
College

Undergraduate

Build the core of a computer science or information systems program.

  • Data Structures & AlgorithmsKnowledge Tree
  • Computer ArchitectureKnowledge Tree
  • Operating SystemsKnowledge Tree
  • DatabasesKnowledge Tree
  • Software EngineeringKnowledge Tree
  • NetworksKnowledge Tree
  • Machine LearningKnowledge Tree
06
Advanced

Graduate

Study advanced systems, theory, research, and leadership.

  • Advanced AlgorithmsKnowledge Tree
  • Distributed SystemsKnowledge Tree
  • Artificial IntelligenceKnowledge Tree
  • Computer SecurityKnowledge Tree
  • Human-Computer InteractionKnowledge Tree
  • Research MethodsKnowledge Tree
  • Graduate Systems ProjectKnowledge Tree

Active microlearning

Study becomes something
the learner actually does.

Most digital lessons take 5–15 minutes and develop one clear objective through listening, reading, watching, trying, moving, making, practicing, feedback, and recall. Narrated instruction, adjustable playback, and transcripts sit alongside visual, read/write, interactive, kinesthetic, and hands-on elements. Parents can prefer or disable optional modes for each learner while sustained reading, labs, projects, writing, discussion, and performance remain wherever the objective calls for deeper work.

01

Build in every unit

Programs, circuits, robots, websites, analyses, automations, and prototypes make knowledge executable.

02

Debugging practice

Learners form hypotheses, inspect evidence, isolate failures, document fixes, and improve tests.

03

Design reviews

Accessibility, privacy, safety, maintainability, performance, and user needs are evaluated before release.

04

Open-ended capstones

Advanced learners define a useful problem, study the field, build responsibly, and defend their decisions.

Evidence of learning

Mastery is more than
a completed screen.

Digital fluency demonstrationsWorking programs and testsTechnical documentationSecurity and ethics analysesDesign portfoliosResearch and capstone systems

Transparent worldview

Choose the framing.
See it before assigning.

CHRISTIAN PATHWAY

Frames technology through vocation, neighbor love, truthfulness, human dignity, stewardship, justice, and limits while maintaining technical rigor.

SECULAR / ACADEMIC PATHWAY

Uses human-centered professional ethics and transparent impact analysis without theological or devotional framing.

Knowledge Tree pages identify perspective, sources, debated questions, prerequisites, and objectives. Parents retain final control.

Inside every Knowledge Tree

Complete enough to teach.
Clear enough to trust.

01

Published scope & sequence

Objectives, prerequisites, vocabulary, lesson order, worldview, materials, estimated time, and mastery expectations.

02

Multimodal micro-lessons

One focused concept through coordinated visual, auditory, read/write, interactive, movement, and hands-on elements—with feedback and retrieval.

03

Assessment & grading

Checks, quizzes, tests, projects, and writing—with automatic rubric grading, evidence-linked feedback, and parent review.

04

Adaptive support

Readiness checks trace weak roots, assign proportionate repair, verify retention, and return learners to the goal.

05

Parent controls

Adjust pace, tutors, worldview, due dates, interventions, lesson modes, and whether suggested writing grades post automatically or require approval.

06

Permanent records

Lesson history, grades, attempts, feedback, mastery evidence, hours, portfolio artifacts, and unofficial transcripts.

Continue through the curriculum library

Next field

Life & Career Studies